Tuesday, May 12, 2015

Monster Hunter 4 (モンスターハンター4 Monsutā Hantā Fō?) is an action role-playing video game developed and published by Capcom. It is the second game in the Monster Hunter series to be released on the Nintendo 3DS. Originally released in Japan on September 14, 2013. On January 26, 2014 an enhanced edition titled Monster Hunter 4G was announced for release in Japan on October 11, 2014, and allowed players to utilize Monster Hunter 4 save files.[1] This version was released in North America and Europe as Monster Hunter 4 Ultimate on February 13, 2015.[2] The new version of the game was released alongside New Nintendo 3DS in all regions except Australia, and in addition to the separate game release, it is available bundled with a 3DS XL variant of the newer console model.As with the other games in the series, Monster Hunter 4 has the player take the role of a fresh Hunter that undertakes quests and challenges to hunt dangerous creatures that inhabit various locales. As they proceed through these quests, they will gain various items, in-game money, and other rewards that are used to craft new weapons, armor, additional gear, and health, restoration, and temporary buffing items that can be taken into later quests. The player's character does not intrinsically improve over the course of the game, but their abilities are set by the weapon and armor they carry into the quests, which improve as the player takes on more challenging quests. The game allows the player to use any of the twelve basic weapon types in the game, each having unique battle approaches that the player must master, and can switch between these weapons before departing on quests.
When on a quest, the player is taken to a remote location made up of several smaller areas, where both passive and aggressive creatures roam. The player can explore through these areas, taking the time to accumulate materials such as ores, bugs, and plant parts used to make gear and potions, or by slaying creatures throughout the areas. Some quests allow the player to explore the area as long as they want to accumulate goods, while other quests have the player attempt to slay a number of smaller creatures. The bulk of the quests in the game requiring hunting one or more of the larger monsters that can inhabit the areas, and ending the quest by killing or trapping the creature. These quests are limited by time, as well as the resources available to player. The character can fall in battle due to loss of health twice, causing the player to continue the quest from the starting area, but after falling a third time, the quest is considered failed, as is running out of time. The player can also quit out of any quest at any time, foregoing any rewards for it.
The player's health and stamina are limiting factors on the field. The character's health is lost due to taking damage but can be restored by health potions. Stamina depletes with many actions including running or using their weapon, and if this runs low, the character will slow down or even stop until their stamina is restored. Stamina will be restored normally by doing less aggressive actions. The maximum stamina will drain over time, and though some be restored through various health items, low stamina can limit the player's effectiveness on the field.
New to Monster Hunter 4 is movement and combat that places more emphasis on three-dimensional movement. Walls can be climbed more fluidly, and players can use height advantages to jump on and attack or even mount creatures. The game also eliminates underwater sections that were present in Monster Hunter 3.[3] The monsters are terrain-aware and use the environment to their advantage. Two new weapons have been added: the Insect Glaive and the Charge Blade.
The game's director, Kaname Fujioka, stated that Monster Hunter 4 has a larger focus on adventure and story progression than previous Monster Hunter titles.[4] Multiple base camps unlock as the player progresses, creating the largest cast of NPCs of any Monster Hunter game to date.
Monster Hunter 4 is the first Monster Hunter game appearing on a handheld to feature fully integrated online multiplayer.[5] Previous titles in the series on PSP and 3DS consoles only allowed local area connections, although online play was possible by linking through a PS3 or Wii U console.
A new "Guild Quest"[6] system has been added. Guild Quests feature different missions for each player, and will generate random equipment with slightly altered stats. In order to access more weapons and armor, players must trade their Guild Quests with other players using Guild Cards or the StreetPass function. Up to 50 missions can be saved for future use. The solo counterpart to Guild Quests—the "Exploration Missions"—generates a different map and different equipment each time it is played. Some of the equipment is unique to Guild Quests and Exploration, and features old armor designs from monsters that appeared in previous installments of the series but that do not appear in Monster Hunter 4, including but not limited to old Khezu, Rathian, and Rathalos armor sets,[7] the Qurupeco Slash Axe,[8] and the Barroth Great Sword.
Besiege is an upcoming physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!
Team Fortress 2 (commonly abbreviated as TF2) is a team-based first-person shooter multiplayer video game developed by Valve Corporation. It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake. It was released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360.[4] A PlayStation 3 version followed on December 11, 2007.[2] On April 8, 2008, it was released as a standalone title for Windows for OS X, and for Linux on February 14, 2013. It is distributed online through Valve's download retailer Steam; retail distribution was handled by Electronic Arts.
In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag (CTF) and king of the hill (KOTH). The development is led by John Cook and Robin Walker, creators of the original Team Fortress. Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News‍ '​ annual vaporware list among other ignominies.[5] The finished Team Fortress 2 hascartoon-like visuals influenced by the art of J. C. LeyendeckerDean Cornwell and Norman Rockwell[6] and is powered by Valve's Source engine.
Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game.[7][8][9][10] Valve continues to release new content, including maps, items and game modes. On June 23, 2011, it became free to play, supported by microtransactions for unique in-game equipment.
Bloodborne (ブラッドボーン Buraddobōn?) is an action role-playing video game directed by Hidetaka Miyazaki, developed by From Software, and published by Sony Computer Entertainment for the PlayStation 4.[4][5] It was released worldwide to critical acclaim in March 2015.[2]Bloodborne is played from a third person perspective and features action role-playing elements similar to those found in director Hidetaka Miyazaki's other games: Demon's Souls and Dark Souls. Players make their way through different locations while battling varied enemies including bosses, collecting different types of useful items that have many uses, interacting with NPCs, opening up shortcuts, and continuing through the story. Combat is fast paced and requires an offensive approach in order for players to combat dense hordes of enemies. The player character is agile and is able to dodge attacks by perform sweeping dashes around enemies while locked on. The new risk versus reward style of gameplay is emphasized through Bloodborne‍ '​s health regain system, which allows the player to, within a small window of time, recover portions of lost health by striking an enemy.
Players can return to a safe zone, known as the Hunters Dream, by interacting with lanterns spread throughout the world. Doing so replenishes health, but repopulates monsters in the game world. Lanterns also serve as the game's checkpoints; the player will return to the last activated lantern when they die. The Hunter's Dream delivers some of the game's basic features to the player. Players may purchase useful items such as clothing from the 'Messengers' using Blood Echoes or Insight, level up their character by talking to 'The Doll', or upgrade their weapons.
Most melee weapons can transform into two alternate states; each state encourages a different approach to combat. For example, the Saw Cleaver in its initial state can be used to quickly dispatch enemies in cramped areas, but when transformed into its secondary state it becomes an extended blade more suited for crowd control. The player may also wield a firearm in their left hand that can be used to stun enemies, which can then be followed up with a critical attack from the player's melee weapon.
Similar to Dark Souls, enemies drop experience points in the form of Blood Echoes. Should the player die, their Blood Echoes will be lost at the location of their death. If they are able to reach that point again they can regain them. However, should the player die a second time on their way to retrieve their lost Blood Echoes, they will be forever lost. Blood Echoes may be captured by an opponent, typically identified by glowing blue eyes. Defeating this opponent will return the lost Blood Echoes. If an enemy does not hold the Blood Echoes, they will be on the ground. Enemies also drop useful items for the player such as Blood Vials, which are used as healing potions, or Quicksilver Bullets, the main ammunition for ranged weaponry. Players can also sacrifice health to create Blood Bullets for their ranged weaponry.
Multiplayer is present as well. By expending a consumable item, players can summon other players, to help with boss battles or large groups of enemies. This also leaves the player vulnerable to invasions, in which another player may invade the victim's game world and attempt to kill them, unless the player can find and defeat a special NPC before an enemy player invades. Multiplayer summons are also limited by proximity, and players can only be summoned within a specific distance of each other, typically near boss battle entrances, to prevent players being summoned too far away to be of any assistance.
A new feature that differs from the previous Souls games are Chalice Dungeons. Chalice Dungeons are randomly generated dungeons that vary in depth and difficulty that can be reformed by performing a ritual with a Chalice in the Hunters Dream. Chalice Dungeons are optional and provide additional items and equipment to the player. In each Chalice Dungeon contains multiple bosses that the player must defeat to progress through the Dungeon's levels.
Skate 3 (marketed as skate 3) is the third installment in the Skate series of video games, developed by EA Black Box, published by Electronic Arts and was released on May 11, 2010.[1] It is the sequel to the 2009 game Skate 2.Some time after Skate 2, the skater has proven that he's one of the best, and now goes by the alias "The Legend". Now he's attending the Port Carverton University. He was just stunned how the city is the "polar opposite" over San Vanellona. After a failed attempt to "Jump The Shark" at the stadium, his next goal in life is to be the best skating mogul. By making a team composed of skaters like him, his goal is selling over a million boards while doing the same odd jobs around Port Carverton.
Five Nights at Freddy's 3 is a 2015 indie point-and-click survival horror video game designed by Scott Cawthon, and the third entry in the Five Nights at Freddy's series. The game was released on Steam on March 2, 2015, for Android devices on March 7, 2015, and for iOS on March 12, 2015.Gameplay deviates from the previous games in the series slightly. In keeping with the first two installments, players are once again tasked with surviving a week of night shifts, the difference this time being that there is only a single animatronic present (though some of the animatronics from earlier in the series return in the form of hallucinations, which are unable to harm the player directly, but can impede efforts to survive during the night shifts). The game takes place in a horror attraction, which is referred to in-game as residing on the site of a former Fazbear Entertainment restaurant. The attraction aims to capitalize on the previous incidents that occurred at the various restaurants formerly operated by Fazbear Entertainment. Players must monitor two different camera systems (security cameras within the building, and cameras within the ventilation system) and three subsystems; Audio (which is used to lure the animatronic away from the player's Office), Security Cameras (used to observe and track the animatronic's position), and Ventilation (which the player is told must be kept running in order to avoid seeing hallucinations during the shift.) The subsystems can, and will, fail periodically, and must be rebooted immediately to avoid undesirable effects.
The game consists of five nights, increasing in difficulty, and completing all five unlocks an even more challenging "Nightmare" night. Between nights, the player is able to play one of several low-resolution minigames as the animatronics from the first game, with several vague hints scattered around the minigames for players to decipher. Players who decipher these hints will unlock the "good ending", as well as bonus content such as additional minigames and a cheat menu.[3]
Terraria is an action-adventure sandbox indie video game series, developed by game studio Re-Logic and released on Microsoft WindowsXbox Live,PlayStation NetworkWindows PhoneAndroidiOS, and Kindle Fire HD. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world.
Originally released for Microsoft Windows on May 16, 2011. The game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.[9] 200,000 copies of the game were sold, making it the top-selling game on Steamfor the week, ahead of The Witcher 2 and Portal 2.[10] It remained number one on Steam for the first six days of its release,[11] and as of January 2014 has sold over 2,500,000 copies.[12] Terraria became DRM-free on October 2, 2014 when it was released on GOG.com.[13]
The game was released on PlayStation Network and Xbox Live Arcade (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013.[1] It was announced on March 28, 2013 that Terraria is coming to the PlayStation Vita. It was released on December 11, 2013.[3] The PlayStation 3, Xbox 360 and PlayStation Vita versions were developed by Dutch studioEngine Software. On August 29, 2013, Terraria was released on iOS phones and tablets, after development by the Dutch studio Codeglue.[14] The iOS edition of Terraria received a large update on August 28, 2014, bringing "Hardmode", a part of the game previously not available on mobile platforms. The game was also released on Android on September 12, 2013.[15] Terraria was released on Xbox One and PlayStation 4 on December 2, 2014 on physical disc, and digital release on November 11, 2014.[16] On September 13, 2014, Re-Logic announced that Terraria would be coming to OS X and Linux.[17]
Counter-Strike: Global Offensive (abbreviated as CS:GO) is an online tactical first-person shooter developed by Valve Corporation and Hidden Path Entertainment, who also maintained Counter-Strike: Source after its release. It is the fourth game in the main Counter-Strike franchise.
Counter-Strike: Global Offensive was released on August 21, 2012, and made available for Microsoft Windows and OS X on SteamXbox Live Arcade, and a US-only version on PlayStation Network.[1] The Linux version was released in September 2014.[2] It features classic content, such as revamped versions of classic maps; as well as brand new maps, characters and game modes. Cross-platform multiplayer was planned between Windows, OS X, Linux, and PSN players,[3] but was ultimately limited to Windows, OS X, and Linux because of the differences in update-frequency between systems.[4] The PSN version offers three input control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.

Minecraft, The Iconic Block Building, Survival Game Made By Mojang.Minecraft is a sandbox independent video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by the Swedish company Mojang. The creative and building aspects of Minecraft enable players to build constructions out of textured cubes in a 3Dprocedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple gameplay modes are available, including survival modes where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, and an adventure mode where players play custom maps created by other players.
The alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on theXbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3 on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; and on the PlayStation Vita on October 14, 2014. On December 10, 2014, a Windows Phone version was released.[14] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.
Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of October 2014, over 60 million copies had been sold, including 12 million on the Xbox 360 and 19 million on PC, making it the best-selling PC game to date and the third best-selling video game of all time. On September 15, 2014, Microsoft announced a deal to buy Mojang, along with the ownership of the Minecraft intellectual property for US$2.5 billion and was completed on November 6, 2014.[15][16][17][18]
-Courtesy Of: Wikipedia-
-Rating 4.5/5-

Garry's Mod, The Entirely Endless Sandbox Game. Garry's Mod Is A Game Which Allows You to Input Thousand of Other Games On Garry's Mod Itself. MOD which is Half The Title of The Iconic "Garry's Mod". The Word "MOD" is Means Modification, Which Is Exactly What This Game Is About Modifying Everything.
Enjoy
-Rating 4.7/5

 The Google Driverless Car.
The Google Self-Driving Car is a project by Google that involves developing technology for autonomous cars, mainly electric cars. The software powering Google's cars is called Google Chauffeur.[2] Lettering on the side of each car identifies it as a "self-driving car". The project is currently being led by Google engineer Sebastian Thrun, former director of the Stanford Artificial Intelligence Laboratory and co-inventor of Google Street View. Thrun's team at Stanford created the robotic vehicle Stanley which won the 2005 DARPA Grand Challenge and its US$2 million prize from the United States Department of Defense.[3]The team developing the system consisted of 15 engineers working for Google, including Chris Urmson, Mike Montemerlo, and Anthony Levandowski who had worked on the DARPA Grand and Urban Challenges.[4]
Legislation has been passed in four U.S. states and Washington, D.C. allowing driverless cars. The state of Nevada passed a law on June 29, 2011, permitting the operation of autonomous cars in Nevada, after Google had been lobbying in that state for robotic car laws.[5][6] The Nevada law went into effect on March 1, 2012, and the Nevada Department of Motor Vehicles issued the first license for an autonomous car in May 2012, to a Toyota Prius modified with Google's experimental driverless technology.[7] In April 2012, Florida became the second state to allow the testing of autonomous cars on public roads,[8] and Californiabecame the third when Governor Jerry Brown signed the bill into law at Google HQ in Mountain View.[9] In December 2013, Michigan became the fourth state to allow testing of driverless cars in public roads.[10] In July 2014, the city of Coeur d'Alene, Idaho adopted a robotics ordinance that includes provisions to allow for self-driving cars.[11]
-Wikipedia-